baria.dev Logo baria.dev

The future of building happens together

Tools and trends evolve, but collaboration endures. With baria.dev, developers, projects, and code come together on one platform.

BARIA.DEV: CHAT
else if (downKey.isDown) {
  player.setVelocityY(200);
} else {
  player.setVelocityY(0);
}
// Update method refactored to use the reusable function
update() {
  // Player 1 controls
  updatePlayerVelocity(this.player1, this.cursors.left, ...)

  // Player 2 controls
  updatePlayerVelocity(this.player2, this.aKey, ...)
}

Explanation

  • Reusable Function: updatePlayerVelocity handles the logic for setting the velocity based on key presses.
  • Parameters: The function takes the player object and the corresponding control keys as parameters.
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
// Player 1 controls
if (this.cursors.left.isDown) {
  this.player1.setVelocityX(-200);
} else if (this.cursors.right.isDown) {
  this.player1.setVelocityX(200);
} else {
  this.player1.setVelocityX(0);
}

if (this.cursors.up.isDown) {
  this.player1.setVelocityY(-200);
} else if (this.cursors.down.isDown) {
  this.player1.setVelocityY(200);
} else {
  this.player1.setVelocityY(0);
}

// Player 2 controls
if (this.aKey.isDown) {
  this.player2.setVelocityX(-200);
} else if (this.dKey.isDown) {
  this.player2.setVelocityX(200);
} else {
  this.player2.setVelocityX(0);
}